feat: All models added to game service

This commit is contained in:
2025-09-29 16:51:50 +03:00
parent 56c874e220
commit 0342562187
8 changed files with 150 additions and 1 deletions

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@@ -0,0 +1,16 @@
namespace GamificationService.Models.Database;
public class Dialogue
{
public Guid Id { get; set; }
public Guid MissionId { get; set; }
public required Mission Mission { get; set; }
public Guid InitialDialogueMessageId { get; set; }
public Dialogue? InitialDialogueMessage { get; set; }
public Guid InterimDialogueMessageId { get; set; }
public Dialogue? InterimDialogueMessage { get; set; }
public Guid EndDialogueMessageId { get; set; }
public Dialogue? EndDialogueMessage { get; set; }
}

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using GamificationService.Models.Enums;
namespace GamificationService.Models.Database;
public class DialogueMessage
{
public Guid Id { get; set; }
public Character CharacterLeft { get; set; } = Character.None;
public Character CharacterRight { get; set; } = Character.None;
public CharacterAnimation CharacterLeftAnim { get; set; } = CharacterAnimation.Neutral;
public CharacterAnimation CharacterRightAnim { get; set; } = CharacterAnimation.Neutral;
public string CharacterLeftMessage { get; set; } = string.Empty;
public string CharacterRightMessage { get; set; } = string.Empty;
public MessageStyle CharacterLeftMessageStyle { get; set; } = MessageStyle.Normal;
public MessageStyle CharacterRightMessageStyle { get; set; } = MessageStyle.Normal;
public bool AllowMessageAi { get; set; }
public string MessageAiButtonText { get; set; } = string.Empty;
public Guid InitialDialogueId { get; set; }
public Dialogue? InitialDialogue { get; set; }
public Guid InterimDialogueId { get; set; }
public Dialogue? InterimDialogue { get; set; }
public Guid EndDialogueId { get; set; }
public Dialogue? EndDialogue { get; set; }
public ICollection<DialogueMessageResponseOption> DialogueMessageResponseOptions = new List<DialogueMessageResponseOption>();
}

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using GamificationService.Models.Enums;
namespace GamificationService.Models.Database;
public class DialogueMessageResponseOption
{
public Guid Id { get; set; }
public string Message { get; set; } = "...";
public MessageStyle MessageStyle { get; set; } = MessageStyle.Normal;
public int z { get; set; }
public Guid ParentDialogueMessageId { get; set; }
public required DialogueMessage ParentDialogueMessage { get; set; }
public Guid DestinationDialogueMessageId { get; set; }
public DialogueMessage? DestinationDialogueMessage { get; set; }
}

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@@ -11,7 +11,10 @@ public class Mission
public long ParentMissionId { get; set; }
public int ExpReward { get; set; }
public int ManaReward { get; set; }
public Guid DialogueId { get; set; }
public Dialogue? Dialogue { get; set; }
public ICollection<Mission> ChildMissions { get; set; } = new List<Mission>();
public ICollection<PlayerMission> PlayerMissions { get; set; } = new List<PlayerMission>();
public ICollection<MissionItemReward> MissionItemRewards { get; set; } = new List<MissionItemReward>();

11
Models/Enums/Character.cs Normal file
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namespace GamificationService.Models.Enums;
public enum Character
{
None,
Assistant,
Pilot,
Janitor,
Administrator,
Mechanic
}

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namespace GamificationService.Models.Enums;
public enum CharacterAnimation
{
Neutral,
Happy,
Laughter,
Mock,
Sad,
Crying,
Annoyed,
Angry,
Threats,
Wave,
Silhouette,
Scared,
Embarassed
}

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namespace GamificationService.Models.Enums;
public enum MessageStyle
{
Normal,
Loud,
Think,
Action
}