chore: project clean
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@@ -4,76 +4,69 @@ namespace GamificationService.Database.Repositories;
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public class UnitOfWork : IDisposable
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{
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#region fields
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private ApplicationContext _context;
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#endregion
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private IDbContextTransaction _transaction;
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public UnitOfWork(ApplicationContext context)
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{
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_context = context;
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}
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#region fields
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protected ApplicationContext _context;
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private IDbContextTransaction? _transaction;
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#region Properties
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#endregion
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#endregion
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public UnitOfWork(ApplicationContext context)
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{
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_context = context;
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}
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public bool Save()
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{
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return _context.SaveChanges() > 0;
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}
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public bool Save()
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{
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return _context.SaveChanges() > 0;
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}
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public async Task<bool> SaveAsync()
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{
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return await _context.SaveChangesAsync() > 0;
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}
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public async Task<bool> SaveAsync()
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{
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return await _context.SaveChangesAsync() > 0;
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}
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private bool disposed = false;
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public async Task BeginTransactionAsync()
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{
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if (_transaction is not null)
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throw new InvalidOperationException("A transaction has already been started.");
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_transaction = await _context.Database.BeginTransactionAsync();
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}
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protected virtual void Dispose(bool disposing)
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public async Task CommitAsync()
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{
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if (_transaction is null)
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throw new InvalidOperationException("A transaction has not been started.");
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try
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{
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if (!this.disposed)
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{
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if (disposing)
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{
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_context.Dispose();
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}
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}
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this.disposed = true;
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await _transaction.CommitAsync();
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}
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public async Task BeginTransactionAsync()
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finally
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{
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if (_transaction is not null)
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throw new InvalidOperationException("A transaction has already been started.");
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_transaction = await _context.Database.BeginTransactionAsync();
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await _transaction.DisposeAsync();
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_transaction = null;
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}
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public async Task CommitAsync()
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}
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private bool disposed = false;
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protected virtual void Dispose(bool disposing)
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{
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if (!disposed)
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{
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if (_transaction is null)
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throw new InvalidOperationException("A transaction has not been started.");
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try
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{
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await _transaction.CommitAsync();
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_transaction.Dispose();
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_transaction = null;
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}
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catch (Exception)
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{
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if (_transaction is not null)
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await _transaction.RollbackAsync();
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throw;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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if (disposing)
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{
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_transaction?.Dispose(); // Dispose transaction if it exists
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_context.Dispose();
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}
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disposed = true;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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}
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