134 lines
5.0 KiB
C#
Executable File
134 lines
5.0 KiB
C#
Executable File
using GamificationService.Models.Database;
|
|
using Microsoft.EntityFrameworkCore;
|
|
|
|
namespace GamificationService.Database;
|
|
|
|
public class ApplicationContext : DbContext
|
|
{
|
|
public ApplicationContext(DbContextOptions<ApplicationContext> options) : base(options)
|
|
{}
|
|
|
|
public required DbSet<Rank> Ranks { get; set; }
|
|
public required DbSet<Skill> Skills { get; set; }
|
|
public required DbSet<Player> Players { get; set; }
|
|
public required DbSet<MissionCategory> MissionCategories { get; set; }
|
|
public required DbSet<Mission> Missions { get; set; }
|
|
public required DbSet<MissionRankRule> MissionRankRules { get; set; }
|
|
public required DbSet<MissionSkillReward> MissionSkillRewards { get; set; }
|
|
public required DbSet<MissionItemReward> MissionItemRewards { get; set; }
|
|
public required DbSet<RankMissionRule> RankMissionRules { get; set; }
|
|
public required DbSet<RankSkillRule> RankSkillRules { get; set; }
|
|
public required DbSet<PlayerSkill> PlayerSkills { get; set; }
|
|
public required DbSet<PlayerMission> PlayerMissions { get; set; }
|
|
|
|
protected override void OnModelCreating(ModelBuilder modelBuilder)
|
|
{
|
|
base.OnModelCreating(modelBuilder);
|
|
|
|
// Player configurations
|
|
modelBuilder.Entity<Player>()
|
|
.HasIndex(p => p.UserId)
|
|
.IsUnique();
|
|
modelBuilder.Entity<Player>()
|
|
.HasOne(p => p.Rank)
|
|
.WithMany(r => r.Players)
|
|
.HasForeignKey(p => p.RankId);
|
|
|
|
// Rank configurations
|
|
modelBuilder.Entity<Rank>()
|
|
.HasIndex(r => r.ExpNeeded)
|
|
.IsUnique();
|
|
modelBuilder.Entity<Rank>()
|
|
.HasIndex(r => r.Title)
|
|
.IsUnique();
|
|
|
|
// Skill configurations
|
|
modelBuilder.Entity<Skill>()
|
|
.HasIndex(s => s.Title)
|
|
.IsUnique();
|
|
|
|
// MissionCategory configurations
|
|
modelBuilder.Entity<MissionCategory>()
|
|
.HasIndex(mc => mc.Title)
|
|
.IsUnique();
|
|
|
|
// Mission configurations
|
|
modelBuilder.Entity<Mission>()
|
|
.HasOne(m => m.MissionCategory)
|
|
.WithMany(mc => mc.Missions)
|
|
.HasForeignKey(m => m.MissionCategoryId)
|
|
.IsRequired();
|
|
modelBuilder.Entity<Mission>()
|
|
.HasOne(m => m.ParentMission)
|
|
.WithMany(m => m.ChildMissions)
|
|
.HasForeignKey(m => m.ParentMissionId)
|
|
.IsRequired(false);
|
|
|
|
// MissionRankRule configurations
|
|
modelBuilder.Entity<MissionRankRule>()
|
|
.HasOne(mrr => mrr.Mission)
|
|
.WithMany(m => m.MissionRankRules)
|
|
.HasForeignKey(mrr => mrr.MissionId);
|
|
modelBuilder.Entity<MissionRankRule>()
|
|
.HasOne(mrr => mrr.Rank)
|
|
.WithMany(r => r.MissionRankRules)
|
|
.HasForeignKey(mrr => mrr.RankId);
|
|
|
|
// MissionSkillReward configurations
|
|
modelBuilder.Entity<MissionSkillReward>()
|
|
.HasOne(msr => msr.Mission)
|
|
.WithMany(m => m.MissionSkillRewards)
|
|
.HasForeignKey(msr => msr.MissionId);
|
|
modelBuilder.Entity<MissionSkillReward>()
|
|
.HasOne(msr => msr.Skill)
|
|
.WithMany(s => s.MissionSkillRewards)
|
|
.HasForeignKey(msr => msr.SkillId);
|
|
|
|
// MissionItemReward configurations
|
|
modelBuilder.Entity<MissionItemReward>()
|
|
.HasOne(mir => mir.Mission)
|
|
.WithMany(m => m.MissionItemRewards)
|
|
.HasForeignKey(mir => mir.MissionId);
|
|
|
|
// RankMissionRule configurations
|
|
modelBuilder.Entity<RankMissionRule>()
|
|
.HasOne(rmr => rmr.Rank)
|
|
.WithMany(r => r.RankMissionRules)
|
|
.HasForeignKey(rmr => rmr.RankId);
|
|
modelBuilder.Entity<RankMissionRule>()
|
|
.HasOne(rmr => rmr.Mission)
|
|
.WithMany(m => m.RankMissionRules)
|
|
.HasForeignKey(rmr => rmr.MissionId);
|
|
|
|
// RankSkillRule configurations
|
|
modelBuilder.Entity<RankSkillRule>()
|
|
.HasOne(rsr => rsr.Rank)
|
|
.WithMany(r => r.RankSkillRules)
|
|
.HasForeignKey(rsr => rsr.RankId);
|
|
modelBuilder.Entity<RankSkillRule>()
|
|
.HasOne(rsr => rsr.Skill)
|
|
.WithMany(s => s.RankSkillRules)
|
|
.HasForeignKey(rsr => rsr.SkillId);
|
|
|
|
// PlayerSkill configurations
|
|
modelBuilder.Entity<PlayerSkill>()
|
|
.HasOne(ps => ps.Player)
|
|
.WithMany(p => p.PlayerSkills)
|
|
.HasForeignKey(ps => ps.PlayerId);
|
|
modelBuilder.Entity<PlayerSkill>()
|
|
.HasOne(ps => ps.Skill)
|
|
.WithMany(s => s.PlayerSkills)
|
|
.HasForeignKey(ps => ps.SkillId);
|
|
|
|
// PlayerMission configurations
|
|
modelBuilder.Entity<PlayerMission>()
|
|
.HasOne(pm => pm.Player)
|
|
.WithMany(p => p.PlayerMissions)
|
|
.HasForeignKey(pm => pm.PlayerId);
|
|
modelBuilder.Entity<PlayerMission>()
|
|
.HasOne(pm => pm.Mission)
|
|
.WithMany(m => m.PlayerMissions)
|
|
.HasForeignKey(pm => pm.MissionId);
|
|
}
|
|
}
|