refactor: removed unused interfaces
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@@ -1,15 +0,0 @@
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using LctMonolith.Models.Database;
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using LctMonolith.Services.Models;
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namespace LctMonolith.Services.Contracts;
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/// <summary>Gamification progression logic (progress, rewards, rank evaluation).</summary>
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public interface IGamificationService
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{
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/// <summary>Get current user progression snapshot (xp, mana, next rank requirements).</summary>
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Task<ProgressSnapshot> GetProgressAsync(Guid userId, CancellationToken ct = default);
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/// <summary>Apply mission completion rewards (xp, mana, skills, artifacts) to user.</summary>
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Task ApplyMissionCompletionAsync(Guid userId, Mission mission, CancellationToken ct = default);
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/// <summary>Re-evaluate and apply rank upgrade if requirements are met.</summary>
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Task EvaluateRankUpgradeAsync(Guid userId, CancellationToken ct = default);
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}
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@@ -1,11 +0,0 @@
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using LctMonolith.Models.Database;
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using LctMonolith.Services.Models;
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namespace LctMonolith.Services.Contracts;
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public interface IMissionService
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{
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Task<Mission> CreateMissionAsync(CreateMissionModel model, CancellationToken ct = default);
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Task<IEnumerable<Mission>> GetAvailableMissionsAsync(Guid userId, CancellationToken ct = default);
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Task<UserMission> UpdateStatusAsync(Guid userId, Guid missionId, MissionStatus status, string? submissionData, CancellationToken ct = default);
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}
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