refactor: shoved in what i wanted to shove
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27
LctMonolith/Models/Database/DialogueMessage.cs
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27
LctMonolith/Models/Database/DialogueMessage.cs
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using LctMonolith.Models.Enums;
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namespace LctMonolith.Models.Database;
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public class DialogueMessage
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{
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public Guid Id { get; set; }
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public Character CharacterLeft { get; set; } = Character.None;
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public Character CharacterRight { get; set; } = Character.None;
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public CharacterAnimation CharacterLeftAnim { get; set; } = CharacterAnimation.Neutral;
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public CharacterAnimation CharacterRightAnim { get; set; } = CharacterAnimation.Neutral;
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public string CharacterLeftMessage { get; set; } = string.Empty;
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public string CharacterRightMessage { get; set; } = string.Empty;
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public MessageStyle CharacterLeftMessageStyle { get; set; } = MessageStyle.Normal;
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public MessageStyle CharacterRightMessageStyle { get; set; } = MessageStyle.Normal;
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public bool AllowMessageAi { get; set; }
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public string MessageAiButtonText { get; set; } = string.Empty;
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public Guid InitialDialogueId { get; set; }
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public Dialogue? InitialDialogue { get; set; }
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public Guid InterimDialogueId { get; set; }
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public Dialogue? InterimDialogue { get; set; }
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public Guid EndDialogueId { get; set; }
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public Dialogue? EndDialogue { get; set; }
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public ICollection<DialogueMessageResponseOption> DialogueMessageResponseOptions = new List<DialogueMessageResponseOption>();
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}
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