refactor: shoved in what i wanted to shove
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24
LctMonolith/Models/Database/Mission.cs
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24
LctMonolith/Models/Database/Mission.cs
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namespace LctMonolith.Models.Database;
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public class Mission
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{
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public Guid Id { get; set; }
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public string Title { get; set; } = string.Empty;
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public string Description { get; set; } = string.Empty;
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public MissionCategory? MissionCategory { get; set; }
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public long MissionCategoryId { get; set; }
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public Mission? ParentMission { get; set; }
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public long ParentMissionId { get; set; }
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public int ExpReward { get; set; }
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public int ManaReward { get; set; }
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public Guid DialogueId { get; set; }
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public Dialogue? Dialogue { get; set; }
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public ICollection<Mission> ChildMissions { get; set; } = new List<Mission>();
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public ICollection<PlayerMission> PlayerMissions { get; set; } = new List<PlayerMission>();
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public ICollection<MissionItemReward> MissionItemRewards { get; set; } = new List<MissionItemReward>();
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public ICollection<MissionSkillReward> MissionSkillRewards { get; set; } = new List<MissionSkillReward>();
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public ICollection<MissionRankRule> MissionRankRules { get; set; } = new List<MissionRankRule>();
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public ICollection<RankMissionRule> RankMissionRules { get; set; } = new List<RankMissionRule>();
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}
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