using System.Linq;
using LctMonolith.Domain.Entities;
using LctMonolith.Infrastructure.UnitOfWork;
using LctMonolith.Services.Models;
using Microsoft.EntityFrameworkCore;
using Serilog;
namespace LctMonolith.Services;
///
/// Handles progression logic: mission completion rewards and rank advancement evaluation.
///
public class GamificationService : IGamificationService
{
private readonly IUnitOfWork _uow;
private readonly INotificationService _notifications;
public GamificationService(IUnitOfWork uow, INotificationService notifications)
{
_uow = uow;
_notifications = notifications;
}
public async Task GetProgressAsync(Guid userId, CancellationToken ct = default)
{
var user = await _uow.Users
.Query(u => u.Id == userId, null, u => u.Rank, u => u.Competencies)
.FirstOrDefaultAsync(ct) ?? throw new KeyNotFoundException("User not found");
var ranks = await _uow.Ranks
.Query(null, q => q.OrderBy(r => r.Order), r => r.RequiredMissions, r => r.RequiredCompetencies)
.ToListAsync(ct);
var currentOrder = user.Rank?.Order ?? -1;
var nextRank = ranks.FirstOrDefault(r => r.Order == currentOrder + 1);
var snapshot = new ProgressSnapshot
{
Experience = user.Experience,
Mana = user.Mana,
CurrentRankId = user.RankId,
CurrentRankName = user.Rank?.Name,
NextRankId = nextRank?.Id,
NextRankName = nextRank?.Name,
RequiredExperienceForNextRank = nextRank?.RequiredExperience
};
if (nextRank != null)
{
// Outstanding missions
var userMissionIds = await _uow.UserMissions.Query(um => um.UserId == userId).Select(um => um.MissionId).ToListAsync(ct);
foreach (var rm in nextRank.RequiredMissions)
{
if (!userMissionIds.Contains(rm.MissionId))
snapshot.OutstandingMissionIds.Add(rm.MissionId);
}
// Outstanding competencies
foreach (var rc in nextRank.RequiredCompetencies)
{
var userComp = user.Competencies.FirstOrDefault(c => c.CompetencyId == rc.CompetencyId);
var level = userComp?.Level ?? 0;
if (level < rc.MinLevel)
{
snapshot.OutstandingCompetencies.Add(new OutstandingCompetency
{
CompetencyId = rc.CompetencyId,
CompetencyName = rc.Competency?.Name,
RequiredLevel = rc.MinLevel,
CurrentLevel = level
});
}
}
}
return snapshot;
}
public async Task ApplyMissionCompletionAsync(Guid userId, Mission mission, CancellationToken ct = default)
{
var user = await _uow.Users
.Query(u => u.Id == userId, null, u => u.Competencies, u => u.Rank)
.FirstOrDefaultAsync(ct) ?? throw new KeyNotFoundException("User not found");
user.Experience += mission.ExperienceReward;
user.Mana += mission.ManaReward;
user.UpdatedAt = DateTime.UtcNow;
// Competency rewards
var compRewards = await _uow.MissionCompetencyRewards.Query(m => m.MissionId == mission.Id).ToListAsync(ct);
foreach (var reward in compRewards)
{
var uc = user.Competencies.FirstOrDefault(c => c.CompetencyId == reward.CompetencyId);
if (uc == null)
{
uc = new UserCompetency
{
UserId = userId,
CompetencyId = reward.CompetencyId,
Level = reward.LevelDelta,
ProgressPoints = reward.ProgressPointsDelta
};
await _uow.UserCompetencies.AddAsync(uc, ct);
}
else
{
uc.Level += reward.LevelDelta;
uc.ProgressPoints += reward.ProgressPointsDelta;
}
}
// Artifacts
var artRewards = await _uow.MissionArtifactRewards.Query(m => m.MissionId == mission.Id).ToListAsync(ct);
foreach (var ar in artRewards)
{
var existing = await _uow.UserArtifacts.FindAsync(userId, ar.ArtifactId);
if (existing == null)
{
await _uow.UserArtifacts.AddAsync(new UserArtifact
{
UserId = userId,
ArtifactId = ar.ArtifactId,
ObtainedAt = DateTime.UtcNow
}, ct);
}
}
await _uow.SaveChangesAsync(ct);
await EvaluateRankUpgradeAsync(userId, ct);
}
public async Task EvaluateRankUpgradeAsync(Guid userId, CancellationToken ct = default)
{
var user = await _uow.Users
.Query(u => u.Id == userId, null, u => u.Rank, u => u.Competencies)
.FirstOrDefaultAsync(ct) ?? throw new KeyNotFoundException("User not found");
var ranks = await _uow.Ranks
.Query(null, q => q.OrderBy(r => r.Order), r => r.RequiredMissions, r => r.RequiredCompetencies)
.ToListAsync(ct);
var currentOrder = user.Rank?.Order ?? -1;
var nextRank = ranks.FirstOrDefault(r => r.Order == currentOrder + 1);
if (nextRank == null) return;
if (user.Experience < nextRank.RequiredExperience) return;
var completedMissionIds = await _uow.UserMissions
.Query(um => um.UserId == userId && um.Status == MissionStatus.Completed)
.Select(x => x.MissionId)
.ToListAsync(ct);
if (nextRank.RequiredMissions.Any(rm => !completedMissionIds.Contains(rm.MissionId))) return;
foreach (var rc in nextRank.RequiredCompetencies)
{
var uc = user.Competencies.FirstOrDefault(c => c.CompetencyId == rc.CompetencyId);
if (uc == null || uc.Level < rc.MinLevel)
return;
}
user.RankId = nextRank.Id;
user.Rank = nextRank;
user.UpdatedAt = DateTime.UtcNow;
await _uow.SaveChangesAsync(ct);
Log.Information("User {UserId} promoted to rank {Rank}", userId, nextRank.Name);
await _notifications.CreateAsync(userId, "rank", "Повышение ранга", $"Вы получили ранг '{nextRank.Name}'", ct);
}
}