fix: grayscale shader;
refactor: hyprlock; refactor: played around with blur a little bit
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@@ -114,8 +114,6 @@ decoration {
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rounding = 10
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rounding_power = 2
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dim_around = 1
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# Change transparency of focused and unfocused windows
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active_opacity = 1.0
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inactive_opacity = 1.0
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@@ -130,10 +128,14 @@ decoration {
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# https://wiki.hyprland.org/Configuring/Variables/#blur
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blur {
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enabled = true
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size = 3
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size = 5
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passes = 2
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ignore_opacity = true
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vibrancy = 0.1696
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new_optimizations = true
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vibrancy = 0
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noise = 0
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contrast = 1
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}
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}
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@@ -175,7 +177,7 @@ animations {
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animation = border, 1, 5.39, easeOutQuint
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animation = windows, 1, 4.79, easeOutQuint
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animation = windowsIn, 1, 5, easeOutQuint, popin 0%
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animation = windowsOut, 1, 5, linear, popin 0%
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animation = windowsOut, 1, 10, linear, popin 0%
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animation = fadeIn, 1, 1.73, almostLinear
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animation = fadeOut, 1, 1.46, almostLinear
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animation = fade, 1, 3.03, quick
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@@ -673,6 +675,7 @@ plugin {
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debug {
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disable_logs = false
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overlay = false
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}
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source = ~/.config/hypr/monitors.conf
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