refactor: moved shader files

This commit is contained in:
2026-03-19 02:19:49 +03:00
parent 9f7ba5395b
commit 7470df32e0

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@@ -1,14 +0,0 @@
#version 320 es
precision mediump float;
in vec2 v_texcoord; // Use 'in' instead of 'varying'
uniform sampler2D tex;
out vec4 fragColor; // Use 'out' instead of 'gl_FragColor'
void main() {
vec4 this_colour = texture(tex, v_texcoord);
float new_colour = (this_colour.r + this_colour.g + this_colour.b) / 3.0;
fragColor = vec4(new_colour, new_colour, new_colour, 0.0);
}