feat: db models
This commit is contained in:
@@ -1,16 +1,133 @@
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using GamificationService.Models.Database;
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using Microsoft.EntityFrameworkCore;
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namespace GamificationService.Database;
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public class ApplicationContext : DbContext
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{
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public ApplicationContext(DbContextOptions<ApplicationContext> options) : base(options)
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{
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}
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{}
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public required DbSet<Rank> Ranks { get; set; }
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public required DbSet<Skill> Skills { get; set; }
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public required DbSet<Player> Players { get; set; }
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public required DbSet<MissionCategory> MissionCategories { get; set; }
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public required DbSet<Mission> Missions { get; set; }
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public required DbSet<MissionRankRule> MissionRankRules { get; set; }
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public required DbSet<MissionSkillReward> MissionSkillRewards { get; set; }
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public required DbSet<MissionItemReward> MissionItemRewards { get; set; }
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public required DbSet<RankMissionRule> RankMissionRules { get; set; }
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public required DbSet<RankSkillRule> RankSkillRules { get; set; }
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public required DbSet<PlayerSkill> PlayerSkills { get; set; }
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public required DbSet<PlayerMission> PlayerMissions { get; set; }
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protected override void OnModelCreating(ModelBuilder modelBuilder)
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{
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base.OnModelCreating(modelBuilder);
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// Player configurations
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modelBuilder.Entity<Player>()
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.HasIndex(p => p.UserId)
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.IsUnique();
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modelBuilder.Entity<Player>()
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.HasOne(p => p.Rank)
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.WithMany(r => r.Players)
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.HasForeignKey(p => p.RankId);
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// Rank configurations
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modelBuilder.Entity<Rank>()
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.HasIndex(r => r.ExpNeeded)
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.IsUnique();
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modelBuilder.Entity<Rank>()
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.HasIndex(r => r.Title)
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.IsUnique();
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// Skill configurations
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modelBuilder.Entity<Skill>()
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.HasIndex(s => s.Title)
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.IsUnique();
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// MissionCategory configurations
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modelBuilder.Entity<MissionCategory>()
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.HasIndex(mc => mc.Title)
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.IsUnique();
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// Mission configurations
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modelBuilder.Entity<Mission>()
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.HasOne(m => m.MissionCategory)
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.WithMany(mc => mc.Missions)
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.HasForeignKey(m => m.MissionCategoryId)
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.IsRequired();
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modelBuilder.Entity<Mission>()
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.HasOne(m => m.ParentMission)
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.WithMany(m => m.ChildMissions)
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.HasForeignKey(m => m.ParentMissionId)
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.IsRequired(false);
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// MissionRankRule configurations
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modelBuilder.Entity<MissionRankRule>()
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.HasOne(mrr => mrr.Mission)
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.WithMany(m => m.MissionRankRules)
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.HasForeignKey(mrr => mrr.MissionId);
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modelBuilder.Entity<MissionRankRule>()
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.HasOne(mrr => mrr.Rank)
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.WithMany(r => r.MissionRankRules)
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.HasForeignKey(mrr => mrr.RankId);
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// MissionSkillReward configurations
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modelBuilder.Entity<MissionSkillReward>()
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.HasOne(msr => msr.Mission)
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.WithMany(m => m.MissionSkillRewards)
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.HasForeignKey(msr => msr.MissionId);
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modelBuilder.Entity<MissionSkillReward>()
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.HasOne(msr => msr.Skill)
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.WithMany(s => s.MissionSkillRewards)
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.HasForeignKey(msr => msr.SkillId);
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// MissionItemReward configurations
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modelBuilder.Entity<MissionItemReward>()
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.HasOne(mir => mir.Mission)
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.WithMany(m => m.MissionItemRewards)
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.HasForeignKey(mir => mir.MissionId);
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// RankMissionRule configurations
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modelBuilder.Entity<RankMissionRule>()
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.HasOne(rmr => rmr.Rank)
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.WithMany(r => r.RankMissionRules)
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.HasForeignKey(rmr => rmr.RankId);
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modelBuilder.Entity<RankMissionRule>()
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.HasOne(rmr => rmr.Mission)
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.WithMany(m => m.RankMissionRules)
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.HasForeignKey(rmr => rmr.MissionId);
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// RankSkillRule configurations
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modelBuilder.Entity<RankSkillRule>()
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.HasOne(rsr => rsr.Rank)
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.WithMany(r => r.RankSkillRules)
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.HasForeignKey(rsr => rsr.RankId);
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modelBuilder.Entity<RankSkillRule>()
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.HasOne(rsr => rsr.Skill)
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.WithMany(s => s.RankSkillRules)
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.HasForeignKey(rsr => rsr.SkillId);
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// PlayerSkill configurations
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modelBuilder.Entity<PlayerSkill>()
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.HasOne(ps => ps.Player)
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.WithMany(p => p.PlayerSkills)
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.HasForeignKey(ps => ps.PlayerId);
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modelBuilder.Entity<PlayerSkill>()
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.HasOne(ps => ps.Skill)
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.WithMany(s => s.PlayerSkills)
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.HasForeignKey(ps => ps.SkillId);
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// PlayerMission configurations
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modelBuilder.Entity<PlayerMission>()
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.HasOne(pm => pm.Player)
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.WithMany(p => p.PlayerMissions)
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.HasForeignKey(pm => pm.PlayerId);
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modelBuilder.Entity<PlayerMission>()
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.HasOne(pm => pm.Mission)
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.WithMany(m => m.PlayerMissions)
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.HasForeignKey(pm => pm.MissionId);
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}
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}
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8
Enums/Database/MissionRankRuleType.cs
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8
Enums/Database/MissionRankRuleType.cs
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@@ -0,0 +1,8 @@
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namespace GamificationService.Enums.Database;
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public enum MissionRankRuleType
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{
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EqualOrLower = 0,
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Equal = 1,
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EqualOrHigher = 3
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}
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21
Models/Database/Mission.cs
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21
Models/Database/Mission.cs
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namespace GamificationService.Models.Database;
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public class Mission
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{
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public long Id { get; set; }
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public string Title { get; set; } = string.Empty;
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public string Description { get; set; } = string.Empty;
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public MissionCategory? MissionCategory { get; set; }
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public long MissionCategoryId { get; set; }
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public Mission? ParentMission { get; set; }
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public long ParentMissionId { get; set; }
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public int ExpReward { get; set; }
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public int ManaReward { get; set; }
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public ICollection<Mission> ChildMissions { get; set; } = new List<Mission>();
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public ICollection<PlayerMission> PlayerMissions { get; set; } = new List<PlayerMission>();
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public ICollection<MissionItemReward> MissionItemRewards { get; set; } = new List<MissionItemReward>();
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public ICollection<MissionSkillReward> MissionSkillRewards { get; set; } = new List<MissionSkillReward>();
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public ICollection<MissionRankRule> MissionRankRules { get; set; } = new List<MissionRankRule>();
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public ICollection<RankMissionRule> RankMissionRules { get; set; } = new List<RankMissionRule>();
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}
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9
Models/Database/MissionCategory.cs
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9
Models/Database/MissionCategory.cs
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namespace GamificationService.Models.Database;
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public class MissionCategory
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{
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public long Id { get; set; }
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public string Title { get; set; } = string.Empty;
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public ICollection<Mission> Missions { get; set; } = new List<Mission>();
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}
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9
Models/Database/MissionItemReward.cs
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9
Models/Database/MissionItemReward.cs
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namespace GamificationService.Models.Database;
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public class MissionItemReward
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{
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public long Id { get; set; }
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public long ItemId { get; set; }
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public long MissionId { get; set; }
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public required Mission Mission { get; set; }
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}
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13
Models/Database/MissionRankRule.cs
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13
Models/Database/MissionRankRule.cs
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@@ -0,0 +1,13 @@
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using GamificationService.Enums.Database;
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namespace GamificationService.Models.Database;
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public class MissionRankRule
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{
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public long Id { get; set; }
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public long MissionId { get; set; }
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public Mission Mission { get; set; } = null!;
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public long RankId { get; set; }
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public Rank Rank { get; set; } = null!;
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public MissionRankRuleType Type { get; set; }
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}
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11
Models/Database/MissionSkillReward.cs
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11
Models/Database/MissionSkillReward.cs
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@@ -0,0 +1,11 @@
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namespace GamificationService.Models.Database;
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public class MissionSkillReward
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{
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public long Id { get; set; }
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public long MissionId { get; set; }
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public Mission Mission { get; set; } = null!;
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public long SkillId { get; set; }
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public Skill Skill { get; set; } = null!;
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public int Value { get; set; }
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}
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13
Models/Database/Player.cs
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13
Models/Database/Player.cs
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namespace GamificationService.Models.Database;
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public class Player
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{
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public long Id { get; set; }
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public long UserId { get; set; }
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public Rank? Rank { get; set; }
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public long RankId {get; set; }
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public int Experience { get; set; }
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public ICollection<PlayerMission> PlayerMissions { get; set; } = new List<PlayerMission>();
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public ICollection<PlayerSkill> PlayerSkills { get; set; } = new List<PlayerSkill>();
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}
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12
Models/Database/PlayerMission.cs
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12
Models/Database/PlayerMission.cs
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namespace GamificationService.Models.Database;
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public class PlayerMission
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{
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public long Id { get; set; }
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public long PlayerId { get; set; }
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public required Player Player { get; set; }
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public long MissionId { get; set; }
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public required Mission Mission { get; set; }
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public DateTime? Completed { get; set; }
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public DateTime? RewardsRedeemed { get; set; }
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}
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11
Models/Database/PlayerSkill.cs
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11
Models/Database/PlayerSkill.cs
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namespace GamificationService.Models.Database;
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public class PlayerSkill
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{
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public long Id { get; set; }
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public long PlayerId { get; set; }
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public Player Player { get; set; } = null!;
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public long SkillId { get; set; }
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public Skill Skill { get; set; } = null!;
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public int Score { get; set; }
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}
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13
Models/Database/Rank.cs
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13
Models/Database/Rank.cs
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namespace GamificationService.Models.Database;
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public class Rank
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{
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public long Id { get; set; }
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public string Title { get; set; } = string.Empty;
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public int ExpNeeded { get; set; }
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public ICollection<Player> Players { get; set; } = new List<Player>();
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public ICollection<MissionRankRule> MissionRankRules { get; set; } = new List<MissionRankRule>();
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public ICollection<RankMissionRule> RankMissionRules { get; set; } = new List<RankMissionRule>();
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public ICollection<RankSkillRule> RankSkillRules { get; set; } = new List<RankSkillRule>();
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}
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10
Models/Database/RankMissionRule.cs
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10
Models/Database/RankMissionRule.cs
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namespace GamificationService.Models.Database;
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public class RankMissionRule
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{
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public long Id { get; set; }
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public long RankId { get; set; }
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public Rank Rank { get; set; } = null!;
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public long MissionId { get; set; }
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public Mission Mission { get; set; } = null!;
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}
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11
Models/Database/RankSkillRule.cs
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11
Models/Database/RankSkillRule.cs
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@@ -0,0 +1,11 @@
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namespace GamificationService.Models.Database;
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public class RankSkillRule
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{
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public long Id { get; set; }
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public long RankId { get; set; }
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public Rank Rank { get; set; } = null!;
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public long SkillId { get; set; }
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public Skill Skill { get; set; } = null!;
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public int Min { get; set; }
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}
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10
Models/Database/Skill.cs
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10
Models/Database/Skill.cs
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@@ -0,0 +1,10 @@
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namespace GamificationService.Models.Database;
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public class Skill
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{
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public long Id { get; set; }
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public string Title { get; set; } = string.Empty;
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public ICollection<MissionSkillReward> MissionSkillRewards { get; set; } = new List<MissionSkillReward>();
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public ICollection<RankSkillRule> RankSkillRules { get; set; } = new List<RankSkillRule>();
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public ICollection<PlayerSkill> PlayerSkills { get; set; } = new List<PlayerSkill>();
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}
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