Files
2025-10-01 01:56:05 +03:00

24 lines
1.2 KiB
C#

namespace LctMonolith.Models.Database;
public class Mission
{
public Guid Id { get; set; }
public string Title { get; set; } = string.Empty;
public string Description { get; set; } = string.Empty;
public MissionCategory? MissionCategory { get; set; }
public Guid MissionCategoryId { get; set; } // changed from long
public Mission? ParentMission { get; set; }
public Guid? ParentMissionId { get; set; } // changed from long to nullable Guid
public int ExpReward { get; set; }
public int ManaReward { get; set; }
public Guid DialogueId { get; set; }
public Dialogue? Dialogue { get; set; }
public ICollection<Mission> ChildMissions { get; set; } = new List<Mission>();
public ICollection<PlayerMission> PlayerMissions { get; set; } = new List<PlayerMission>();
public ICollection<MissionItemReward> MissionItemRewards { get; set; } = new List<MissionItemReward>();
public ICollection<MissionSkillReward> MissionSkillRewards { get; set; } = new List<MissionSkillReward>();
public ICollection<MissionRankRule> MissionRankRules { get; set; } = new List<MissionRankRule>();
public ICollection<RankMissionRule> RankMissionRules { get; set; } = new List<RankMissionRule>();
}