Files
lct2025-lonolith/LctMonolith/Database/Data/AppDbContext.cs
2025-09-30 18:56:18 +03:00

212 lines
8.2 KiB
C#

using LctMonolith.Models.Database;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using EventLog = LctMonolith.Models.Database.EventLog;
namespace LctMonolith.Database.Data;
/// <summary>
/// Main EF Core database context for gamification module (PostgreSQL provider expected).
/// </summary>
public class AppDbContext : IdentityDbContext<AppUser, IdentityRole<Guid>, Guid>
{
public AppDbContext(DbContextOptions<AppDbContext> options) : base(options) { }
// Rank related entities
public DbSet<Rank> Ranks => Set<Rank>();
public DbSet<RankMissionRule> RankMissionRules => Set<RankMissionRule>();
public DbSet<RankSkillRule> RankSkillRules => Set<RankSkillRule>();
// Mission related entities
public DbSet<MissionCategory> MissionCategories => Set<MissionCategory>();
public DbSet<Mission> Missions => Set<Mission>();
public DbSet<PlayerMission> PlayerMissions => Set<PlayerMission>();
public DbSet<MissionSkillReward> MissionSkillRewards => Set<MissionSkillReward>();
public DbSet<MissionItemReward> MissionItemRewards => Set<MissionItemReward>();
public DbSet<MissionRankRule> MissionRankRules => Set<MissionRankRule>();
// Skill related entities
public DbSet<Skill> Skills => Set<Skill>();
public DbSet<PlayerSkill> PlayerSkills => Set<PlayerSkill>();
// Dialogue related entities
public DbSet<Dialogue> Dialogues => Set<Dialogue>();
public DbSet<DialogueMessage> DialogueMessages => Set<DialogueMessage>();
public DbSet<DialogueMessageResponseOption> DialogueMessageResponseOptions => Set<DialogueMessageResponseOption>();
// Store and inventory
public DbSet<StoreItem> StoreItems => Set<StoreItem>();
public DbSet<UserInventoryItem> UserInventoryItems => Set<UserInventoryItem>();
public DbSet<Transaction> Transactions => Set<Transaction>();
// System entities
public DbSet<EventLog> EventLogs => Set<EventLog>();
public DbSet<RefreshToken> RefreshTokens => Set<RefreshToken>();
public DbSet<Notification> Notifications => Set<Notification>();
protected override void OnModelCreating(ModelBuilder b)
{
base.OnModelCreating(b);
// Rank configurations
b.Entity<Rank>()
.HasIndex(r => r.ExpNeeded)
.IsUnique();
b.Entity<Rank>()
.HasIndex(r => r.Title)
.IsUnique();
// Skill configurations
b.Entity<Skill>()
.HasIndex(s => s.Title)
.IsUnique();
// MissionCategory configurations
b.Entity<MissionCategory>()
.HasIndex(mc => mc.Title)
.IsUnique();
// Mission configurations
b.Entity<Mission>()
.HasOne(m => m.MissionCategory)
.WithMany(mc => mc.Missions)
.HasForeignKey(m => m.MissionCategoryId)
.IsRequired();
b.Entity<Mission>()
.HasOne(m => m.ParentMission)
.WithMany(m => m.ChildMissions)
.HasForeignKey(m => m.ParentMissionId)
.IsRequired(false);
// Dialogue relationship for Mission
b.Entity<Mission>()
.HasOne(m => m.Dialogue)
.WithOne(d => d.Mission)
.HasForeignKey<Mission>(m => m.DialogueId)
.IsRequired(false);
// MissionRankRule configurations
b.Entity<MissionRankRule>()
.HasOne(mrr => mrr.Mission)
.WithMany(m => m.MissionRankRules)
.HasForeignKey(mrr => mrr.MissionId);
b.Entity<MissionRankRule>()
.HasOne(mrr => mrr.Rank)
.WithMany(r => r.MissionRankRules)
.HasForeignKey(mrr => mrr.RankId);
// MissionSkillReward configurations
b.Entity<MissionSkillReward>()
.HasKey(x => new { x.MissionId, x.SkillId });
b.Entity<MissionSkillReward>()
.HasOne(msr => msr.Mission)
.WithMany(m => m.MissionSkillRewards)
.HasForeignKey(msr => msr.MissionId);
b.Entity<MissionSkillReward>()
.HasOne(msr => msr.Skill)
.WithMany(s => s.MissionSkillRewards)
.HasForeignKey(msr => msr.SkillId);
// MissionItemReward configurations
b.Entity<MissionItemReward>()
.HasOne(mir => mir.Mission)
.WithMany(m => m.MissionItemRewards)
.HasForeignKey(mir => mir.MissionId);
// RankMissionRule composite key
b.Entity<RankMissionRule>().HasKey(x => new { x.RankId, x.MissionId });
b.Entity<RankMissionRule>()
.HasOne(rmr => rmr.Rank)
.WithMany(r => r.RankMissionRules)
.HasForeignKey(rmr => rmr.RankId);
b.Entity<RankMissionRule>()
.HasOne(rmr => rmr.Mission)
.WithMany(m => m.RankMissionRules)
.HasForeignKey(rmr => rmr.MissionId);
// RankSkillRule composite key
b.Entity<RankSkillRule>().HasKey(x => new { x.RankId, x.SkillId });
b.Entity<RankSkillRule>()
.HasOne(rsr => rsr.Rank)
.WithMany(r => r.RankSkillRules)
.HasForeignKey(rsr => rsr.RankId);
b.Entity<RankSkillRule>()
.HasOne(rsr => rsr.Skill)
.WithMany(s => s.RankSkillRules)
.HasForeignKey(rsr => rsr.SkillId);
// PlayerSkill composite key
b.Entity<PlayerSkill>().HasKey(x => new { x.PlayerId, x.SkillId });
b.Entity<PlayerSkill>()
.HasOne(ps => ps.Player)
.WithMany(p => p.PlayerSkills)
.HasForeignKey(ps => ps.PlayerId);
b.Entity<PlayerSkill>()
.HasOne(ps => ps.Skill)
.WithMany(s => s.PlayerSkills)
.HasForeignKey(ps => ps.SkillId);
// PlayerMission composite key
b.Entity<PlayerMission>().HasKey(x => new { x.PlayerId, x.MissionId });
b.Entity<PlayerMission>()
.HasOne(pm => pm.Player)
.WithMany(p => p.PlayerMissions)
.HasForeignKey(pm => pm.PlayerId);
b.Entity<PlayerMission>()
.HasOne(pm => pm.Mission)
.WithMany(m => m.PlayerMissions)
.HasForeignKey(pm => pm.MissionId);
// Dialogue configurations
b.Entity<Dialogue>()
.HasOne(d => d.Mission)
.WithOne(m => m.Dialogue)
.HasForeignKey<Dialogue>(d => d.MissionId)
.IsRequired();
// DialogueMessage configurations
b.Entity<DialogueMessage>()
.HasOne(dm => dm.InitialDialogue)
.WithMany()
.HasForeignKey(dm => dm.InitialDialogueId)
.IsRequired(false)
.OnDelete(DeleteBehavior.Restrict);
b.Entity<DialogueMessage>()
.HasOne(dm => dm.InterimDialogue)
.WithMany()
.HasForeignKey(dm => dm.InterimDialogueId)
.IsRequired(false)
.OnDelete(DeleteBehavior.Restrict);
b.Entity<DialogueMessage>()
.HasOne(dm => dm.EndDialogue)
.WithMany()
.HasForeignKey(dm => dm.EndDialogueId)
.IsRequired(false)
.OnDelete(DeleteBehavior.Restrict);
// DialogueMessageResponseOption configurations
b.Entity<DialogueMessageResponseOption>()
.HasOne(dmro => dmro.ParentDialogueMessage)
.WithMany(dm => dm.DialogueMessageResponseOptions)
.HasForeignKey(dmro => dmro.ParentDialogueMessageId)
.IsRequired();
b.Entity<DialogueMessageResponseOption>()
.HasOne(dmro => dmro.DestinationDialogueMessage)
.WithMany()
.HasForeignKey(dmro => dmro.DestinationDialogueMessageId)
.IsRequired(false)
.OnDelete(DeleteBehavior.Restrict);
// Refresh token index unique
b.Entity<RefreshToken>().HasIndex(x => x.Token).IsUnique();
// ---------- Performance indexes ----------
b.Entity<AppUser>().HasIndex(u => u.RankId);
b.Entity<PlayerSkill>().HasIndex(ps => ps.SkillId);
b.Entity<EventLog>().HasIndex(e => new { e.UserId, e.Type, e.CreatedAt });
b.Entity<StoreItem>().HasIndex(i => i.IsActive);
b.Entity<Transaction>().HasIndex(t => new { t.UserId, t.CreatedAt });
b.Entity<Notification>().HasIndex(n => new { n.UserId, n.IsRead, n.CreatedAt });
}
}