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409
picom/picom.conf
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409
picom/picom.conf
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#################################
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# Shadows #
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#################################
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# Enabled client-side shadows on windows. Note desktop windows
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# unless explicitly requested using the wintypes option.
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#
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# Can be set per-window using rules.
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#
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# Default: false
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shadow = false;
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# The blur radius for shadows, in pixels.
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#
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# Default: 12
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shadow-radius = 7;
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# The opacity of shadows.
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#
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# Range: 0.0 - 1.0
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# Default: 0.75
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# shadow-opacity = .75
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# The left offset for shadows, in pixels.
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#
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# Default: -15
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shadow-offset-x = -7;
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# The top offset for shadows, in pixels.
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#
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# Default: -15
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shadow-offset-y = -7;
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# Hex string color value of shadow. Formatted like "#RRGGBB", e.g. "#C0FFEE".
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#
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# Default: #000000
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# shadow-color = "#000000"
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# Crop shadow of a window fully on a particular monitor to that monitor. This is
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# currently implemented using the X RandR extension.
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#
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# Default: false
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# crop-shadow-to-monitor = false
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#################################
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# Fading #
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#################################
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# Fade windows in/out when opening/closing and when opacity changes,
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# unless no-fading-openclose is used. Can be set per-window using rules.
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#
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# Default: false
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fading = true;
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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fade-in-step = 0.07;
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# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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fade-out-step = 0.07;
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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# fade-delta = 10
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# Do not fade on window open/close.
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# no-fading-openclose = false
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# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
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# no-fading-destroyed-argb = false
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#################################
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# Transparency / Opacity #
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#################################
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# Opacity of window titlebars and borders.
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#
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# Range: 0.1 - 1.0
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# Default: 1.0 (disabled)
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#frame-opacity = 0.5;
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
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#
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# Default: false
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# inactive-dim-fixed = true
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#################################
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# Corners #
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#################################
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# Sets the radius of rounded window corners. When > 0, the compositor will
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# round the corners of windows. Does not interact well with
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# `transparent-clipping`.
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#
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# Default: 0 (disabled)
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corner-radius = 15
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#################################
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# Blur #
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#################################
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blur:
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{
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method = "dual_kawase";
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strength = 3;
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};
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#################################
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# General Settings #
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#################################
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# Enable remote control via D-Bus. See the man page for more details.
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#
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# Default: false
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# dbus = true
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# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
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# daemon = false
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# Specify the backend to use: `xrender`, `glx`, or `egl`.
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#
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# Default: "xrender"
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backend = "glx"
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#deprecated
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#glx-no-stencil = true;
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#deprecated
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#glx-no-rebind-pixmap = true;
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glx-copy-from-front = true;
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unredir-if-possible = false; # true for game performance, breaks overlays
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# Use higher precision during rendering, and apply dither when presenting the
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# rendered screen. Reduces banding artifacts, but may cause performance
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# degradation. Only works with OpenGL.
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dithered-present = false;
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# Enable/disable VSync.
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#
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# Default: false
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vsync = true;
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# Try to detect windows with rounded corners and don't consider them
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# shaped windows. The accuracy is not very high, unfortunately.
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#
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# Has nothing to do with `corner-radius`.
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#
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# Default: false
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detect-rounded-corners = false;
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# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
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# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
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#
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# Default: false
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detect-client-opacity = true;
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# rather than listening to 'FocusIn'/'FocusOut' event. May be more accurate,
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# provided that the WM supports it.
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#
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# Default: false
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# use-ewmh-active-win = false
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# Unredirect all windows if a full-screen opaque window is detected,
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# to maximize performance for full-screen windows. Known to cause flickering
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# when redirecting/unredirecting windows.
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#
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# Default: false
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# unredir-if-possible = false
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# Delay before unredirecting the window, in milliseconds.
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#
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# Default: 0.
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# unredir-if-possible-delay = 0
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# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
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# in the same group focused at the same time.
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#
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# Default: false
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detect-transient = true;
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# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
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# group focused at the same time. This usually means windows from the same application
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# will be considered focused or unfocused at the same time.
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# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
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#
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# Default: false
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# detect-client-leader = false
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# Use of damage information for rendering. This cause the only the part of the
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# screen that has actually changed to be redrawn, instead of the whole screen
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# every time. Should improve performance.
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#
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# Default: false
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use-damage = true;
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# Use X Sync fence to wait for the completion of rendering of other windows,
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# before using their content to render the current screen.
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#
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# Required for explicit sync drivers, such as nvidia.
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#
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# Default: false
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# xrender-sync-fence = false
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# GLX backend: Use specified GLSL fragment shader for rendering window
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# contents. Read the man page for a detailed explanation of the interface.
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#
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# Can be set per-window using rules.
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#
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# window-shader-fg = "default"
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# Force all windows to be painted with blending. Useful if you
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# have a `window-shader-fg` that could turn opaque pixels transparent.
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#
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# Default: false
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# force-win-blend = false
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# Do not use EWMH to detect fullscreen windows.
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# Reverts to checking if a window is fullscreen based only on its size and coordinates.
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#
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# Default: false
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# no-ewmh-fullscreen = false
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# Dimming bright windows so their brightness doesn't exceed this set value.
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# Brightness of a window is estimated by averaging all pixels in the window,
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# so this could comes with a performance hit.
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# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled.
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#
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# Default: 1.0 (disabled)
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# max-brightness = 1.0
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# Make transparent windows clip other windows like non-transparent windows do,
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# instead of blending on top of them. e.g. placing a transparent window on top
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# of another window will cut a "hole" in that window, and show the desktop background
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# underneath.
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#
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# Default: false
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# transparent-clipping = false
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# Set the log level. Possible values are:
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# "trace", "debug", "info", "warn", "error"
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# in increasing level of importance. Case insensitive.
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# If using the "TRACE" log level, it's better to log into a file
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# using *--log-file*, since it can generate a huge stream of logs.
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#
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# Default: "warn"
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# log-level = "warn";
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# Set the log file.
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# If *--log-file* is never specified, logs will be written to stderr.
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# Otherwise, logs will to written to the given file, though some of the early
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# logs might still be written to the stderr.
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# When setting this option from the config file, it is recommended to use an absolute path.
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#
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# log-file = "/path/to/your/log/file"
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# Write process ID to a file.
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# write-pid-path = "/path/to/your/log/file"
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# Rule-based per-window options.
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#
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# See WINDOW RULES section in the man page for how these work.
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rules: ({
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match = "!focused";
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},
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{
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match = "window_type = 'tooltip'";
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fade = false;
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shadow = true;
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opacity = 0.75;
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full-shadow = false;
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}, {
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match = "window_type = 'docko' || "
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"window_type = 'desktop' || "
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"_GTK_FRAME_EXTENTS@";
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blur-background = false;
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}, {
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match = "window_type != 'dock'";
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# shader = "my_shader.frag";
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}, {
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match = "window_type = 'dock' || "
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"window_type = 'desktop' || "
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"name = 'rofi - ' || "
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"name = 'rofi - ' || "
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"fullscreen";
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corner-radius = 0;
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}, {
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match = "name = 'Notification' || "
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"class_g = 'Conky' || "
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"class_g ?= 'Notify-osd' || "
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"class_g = 'Cairo-clock' || "
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"_GTK_FRAME_EXTENTS@";
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shadow = false;
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}, {
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match = "window_type = 'dock'";
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blur-background = true;
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shadow = false;
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}, {
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match = "window_type = 'dock'";
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blur-background = true;
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}, {
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match = "name = 'Eww - activate-linux'";
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blur-background = false;
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}, {
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match = "focused";
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shadow = true;
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}, {
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match = "window_type = 'ATOM'";
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frame = false;
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blur = false;
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}, {
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match = "!focusedd";
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}, {
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match = "class_i = 'thunar'";
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}, {
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match = "name = 'rofi - アプリ'";
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animations = (
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#{
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# triggers = [ "open" ],
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# offset-x = {
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# curve = "cubic-bezier(0.17, 1.15, 0.68, 1.1)";
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# end = 0;
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# duration = "duration";
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# start = "- offsetx";
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# };
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# offset-y = {
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# curve = "cubic-bezier(0.17, 1.15, 0.68, 1.1)";
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# end = 0;
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# duration = "duration";
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# start = "- offsety";
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# };
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# shadow-offset-x = "offset-x";
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# shadow-offset-y = "offset-y * 1.1";
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# # Same as `transition-offset`
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# offsetx = "window-x - 456";
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# offsety = "window-y - 0";
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# # Duration of animation in seconds
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# duration = 0.35;
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#},
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{
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triggers = [ "open" ],
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preset = "slide-in";
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direction = "left";
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duration = 0.35;
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},
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{
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triggers = [ "close" ],
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preset = "slide-out";
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direction = "right";
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duration = 0.35;
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}
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)
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}
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)
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# `@include` directive can be used to include additional configuration files.
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# Relative paths are search either in the parent of this configuration file
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# (when the configuration is loaded through a symlink, the symlink will be
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# resolved first). Or in `$XDG_CONFIG_HOME/picom/include`.
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#
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# @include "extra.conf"
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#
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# animations
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#
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animations = (
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{
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triggers = [ "open" ];
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preset = "appear";
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duration = 0.225;
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},
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{
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triggers = [ "close" ];
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preset = "disappear";
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duration = 0.225;
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},
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{
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triggers = [ "show" ];
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preset = "appear";
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},
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{
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triggers = [ "hide" ];
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preset = "disappear";
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},
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{
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triggers = [ "geometry" ];
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offset-x = {
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curve = "cubic-bezier(0.17, 1.15, 0.68, 1.1)";
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end = 0;
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duration = "duration";
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start = "- offsetx";
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};
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offset-y = {
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curve = "cubic-bezier(0.17, 1.15, 0.68, 1.1)";
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end = 0;
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duration = "duration";
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start = "- offsety";
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};
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shadow-offset-x = "offset-x";
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shadow-offset-y = "offset-y * 1.1";
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# Same as `transition-offset`
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offsetx = "window-x - window-x-before";
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offsety = "window-y - window-y-before";
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# Duration of animation in seconds
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duration = 0.35;
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}
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)
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18
picom/picom.conf.glsl
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18
picom/picom.conf.glsl
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@@ -0,0 +1,18 @@
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#version 330
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in vec2 texcoord;
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uniform sampler2D tex;
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uniform float opacity;
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vec4 default_post_processing(vec4 c);
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vec4 window_shader() {
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vec2 texsize = textureSize(tex, 0);
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vec4 color = texture2D(tex, texcoord / texsize, 0);
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color = vec4(vec3(0.2126 * color.r + 0.7152 * color.g + 0.0722 * color.b) * opacity, color.a * opacity);
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// color = vec4(0.0, color.g * opacity, 0.0, color.a * opacity);
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// color = vec4(color.r * opacity, 0.0, 0.0, color.a * opacity);
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return default_post_processing(color);
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}
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350
picom/picom.conf.old
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350
picom/picom.conf.old
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@@ -0,0 +1,350 @@
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#################################
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#
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# Backend
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#
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#################################
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# Backend to use: "xrender" or "glx".
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# GLX backend is typically much faster but depends on a sane driver.
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# backend = "xrender";
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# backend = "xr_glx_hybrid";
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backend = "glx";
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vsync = true;
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#################################
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#
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# GLX backend
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#
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#################################
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glx-no-stencil = true;
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# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
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# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
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# but a 20% increase when only 1/4 is.
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# My tests on nouveau show terrible slowdown.
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# Useful with --glx-swap-method, as well.
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glx-copy-from-front = false;
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# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
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# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
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# May break VSync and is not available on some drivers.
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# Overrides --glx-copy-from-front.
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# glx-use-copysubbuffermesa = true;
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# GLX backend: Avoid rebinding pixmap on window damage.
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||||
# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
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# Recommended if it works.
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glx-no-rebind-pixmap = true;
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||||
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||||
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||||
use-damage = false;
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||||
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||||
# Disabled to avoid artifacts painting under blur transparent windows.
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||||
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||||
#################################
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||||
#
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||||
# Shadows
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||||
#
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||||
#################################
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||||
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||||
# Enabled client-side shadows on windows.
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||||
shadow = true;
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||||
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||||
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||||
# The blur radius for shadows. (default 12)
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||||
shadow-radius = 15;
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||||
# The left offset for shadows. (default -15)
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shadow-offset-x = -15;
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# The top offset for shadows. (default -15)
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||||
shadow-offset-y = -15;
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||||
# The translucency for shadows. (default .75)
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shadow-opacity = 1;
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||||
# Set if you want different colour shadows
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||||
shadow-red = 0.1;
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||||
shadow-green = 0.1;
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shadow-blue = 0.1;
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||||
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||||
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||||
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||||
# shadow-exclude-reg = "x10+0+0";
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||||
crop-shadow-to-monitor = false;
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||||
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||||
# The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual glitches
|
||||
# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
|
||||
# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes
|
||||
# shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
|
||||
|
||||
# shadow-exclude = "n:e:Notification";
|
||||
|
||||
shadow-exclude = [
|
||||
"_GTK_FRAME_EXTENTS@:c",
|
||||
# Removed to avoid no-shadow in modal dialog windows.
|
||||
# "! name~=''",
|
||||
"name = 'Notification'",
|
||||
"name = 'Plank'",
|
||||
"name = 'Docky'",
|
||||
"name = 'Kupfer'",
|
||||
"name = 'Pensela'",
|
||||
"name = 'Drawing Board'",
|
||||
#
|
||||
# Workaround for VirtualBox empty window at launching
|
||||
"name = 'VirtualBox'",
|
||||
"name = 'VirtualBoxVM'",
|
||||
#
|
||||
# Avoid shadow in Negatron popups
|
||||
"name = 'Negatron v0.100.1' && argb",
|
||||
#
|
||||
# Avoid shadow for the XFCE alt tab TaskSwitcher
|
||||
"name ?= 'xfwm4' && argb",
|
||||
#
|
||||
# "name *= 'compton'",
|
||||
"class_g = 'Conky'",
|
||||
"class_g = 'Kupfer'",
|
||||
"class_g = 'Synapse'",
|
||||
"class_g ?= 'Notify-osd'",
|
||||
"class_g ?= 'Cairo-dock'",
|
||||
"class_g = 'Cairo-clock'",
|
||||
"class_g ?= 'Xfce4-notifyd'",
|
||||
#
|
||||
# Exclude special Firefox/Firefox-esr/Thunderbird dropdowns.
|
||||
# Ref: https://github.com/chjj/compton/issues/247
|
||||
"class_g = 'Thunderbird' && argb",
|
||||
"class_g = 'Telegram' && argb",
|
||||
"name ?= 'Thunderbird' && (window_type = 'utility' || window_type = 'popup_menu')",
|
||||
#
|
||||
# Exclude some special popup menu shadows, but Modal Windows.
|
||||
# These are more finetuning thant previous ones:
|
||||
"class_g ?= 'Thunderbird' && class_i = 'Popup' && argb",
|
||||
"class_g = 'firefox' && (window_type = 'utility' || window_type = 'popup_menu') && argb",
|
||||
"class_g = 'Firefox' && (window_type = 'utility' || window_type = 'popup_menu') && argb",
|
||||
"class_g = 'firefox-esr' && (window_type = 'utility' || window_type = 'popup_menu') && argb",
|
||||
"class_g = 'Firefox-esr' && (window_type = 'utility' || window_type = 'popup_menu') && argb",
|
||||
"class_g = 'Tor Browser' && (window_type = 'utility') && argb",
|
||||
"class_g = 'Navegador Tor' && (window_type = 'utility' || window_type = 'popup_menu') && argb",
|
||||
"class_g = 'Thunderbird' && (window_type = 'utility' || window_type = 'popup_menu') && argb",
|
||||
"class_g = 'Mozilla Thunderbird' && (window_type = 'utility' || window_type = 'popup_menu') && argb",
|
||||
"class_g ?= 'Xfce4-power-manager'",
|
||||
#
|
||||
# Exclude Vokoscreen and VokoscreenNG area selector
|
||||
#
|
||||
"class_g ?= 'vokoscreen' && argb",
|
||||
"name = 'Área'",
|
||||
"name *= 'Cuenta regresiva'",
|
||||
"_NET_WM_WINDOW_TYPE:a *= '_KDE_NET_WM_WINDOW_TYPE_OVERRIDE'"
|
||||
# "override_redirect = true"
|
||||
];
|
||||
# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
|
||||
# Deprecated, use --shadow-exclude 'bounding_shaped' or --shadow-exclude 'bounding_shaped && !rounded_corners' instead.
|
||||
shadow-ignore-shaped = false;
|
||||
|
||||
|
||||
|
||||
|
||||
#################################
|
||||
#
|
||||
# Opacity
|
||||
#
|
||||
#################################
|
||||
|
||||
|
||||
inactive-opacity = 1;
|
||||
active-opacity = 1;
|
||||
frame-opacity = 1;
|
||||
inactive-opacity-override = true;
|
||||
|
||||
|
||||
# Desaturate and darken the inactive windows
|
||||
# Dim inactive windows. (0.0 - 1.0)
|
||||
|
||||
inactive-dim = 0.5;
|
||||
inactive-dim-fixed = true;
|
||||
|
||||
|
||||
|
||||
|
||||
# Do not let dimness adjust based on window opacity.
|
||||
inactive-dim-fixed = false;
|
||||
|
||||
|
||||
# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
|
||||
|
||||
#blur-background = true;
|
||||
|
||||
|
||||
# Blur background of opaque windows with transparent frames as well.
|
||||
#blur-background-frame = true;
|
||||
# Do not let blur radius adjust based on window opacity.
|
||||
#blur-background-fixed = true;
|
||||
|
||||
#blur-kern = "3x3box";
|
||||
blur-kern = "5x5box";
|
||||
#blur-kern = "5x5gaussian";
|
||||
#blur-kern = "9x9gaussian";
|
||||
|
||||
|
||||
|
||||
blur-background-exclude = [
|
||||
"class_g = 'Peek'",
|
||||
"class_g = 'Pensela'",
|
||||
"name = 'Drawing Board'",
|
||||
"window_type = 'dock'",
|
||||
"window_type = 'dropdown_menu'",
|
||||
"window_type = 'combo'",
|
||||
"window_type = 'popup_menu'",
|
||||
"window_type = 'utility'",
|
||||
"window_type = 'desktop'",
|
||||
"_GTK_FRAME_EXTENTS@:c"
|
||||
];
|
||||
opacity-exclude = [
|
||||
"name = 'Stratagus'"
|
||||
];
|
||||
|
||||
|
||||
#################################
|
||||
#
|
||||
# Fading
|
||||
#
|
||||
#################################
|
||||
|
||||
#fading = true;
|
||||
# fade-delta = 30;
|
||||
#fade-in-step = 0.03;
|
||||
#fade-out-step = 0.03;
|
||||
fade-in-step = 0.07;
|
||||
fade-out-step = 0.07;
|
||||
# no-fading-openclose = true;
|
||||
# no-fading-destroyed-argb = true;
|
||||
fade-exclude = [ ];
|
||||
|
||||
|
||||
|
||||
#################################
|
||||
#
|
||||
# OTHER CONFIG
|
||||
#
|
||||
#################################
|
||||
|
||||
log-level = "warn";
|
||||
# log-file = "/path/to/your/log/file";
|
||||
|
||||
|
||||
mark-wmwin-focused = true;
|
||||
mark-ovredir-focused = true;
|
||||
# use-ewmh-active-win = true;
|
||||
detect-rounded-corners = true;
|
||||
detect-client-opacity = true;
|
||||
# refresh-rate = 0;
|
||||
|
||||
corner-radius = 8;
|
||||
rounded-corners-exclude = [ "window_type = 'dock'" ];
|
||||
|
||||
vsync = true;
|
||||
|
||||
|
||||
# sw-opti = true;
|
||||
# unredir-if-possible = true;
|
||||
# unredir-if-possible-delay = 5000;
|
||||
# unredir-if-possible-exclude = [ ];
|
||||
|
||||
focus-exclude = [ "class_g = 'Cairo-clock'" ];
|
||||
|
||||
detect-transient = true;
|
||||
detect-client-leader = true;
|
||||
invert-color-include = [ ];
|
||||
|
||||
resize-damage = 2;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#################################
|
||||
#
|
||||
# Window type settings
|
||||
#
|
||||
#################################
|
||||
wintypes:
|
||||
{
|
||||
dock = { shadow = true; }
|
||||
dnd = { shadow = false; }
|
||||
popup_menu = { opacity = 1; }
|
||||
dropdown_menu = { opacity = 1; }
|
||||
|
||||
# This avoid problems with transparent windows while use-damage = true;.
|
||||
#normal = { full-shadow = true;};
|
||||
|
||||
# tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
#################################
|
||||
#
|
||||
# Mine
|
||||
#
|
||||
#################################
|
||||
|
||||
unredir-if-possible = true;
|
||||
use-damage = true;
|
||||
# no-ewmh-fullscreen = true;
|
||||
xinerama-shadow-crop = true;
|
||||
rules: (
|
||||
{ match = "fullscreen"; shadow = false; }
|
||||
)
|
||||
|
||||
################################
|
||||
#
|
||||
# Animations
|
||||
#
|
||||
################################
|
||||
|
||||
#animations = ({
|
||||
# triggers = [ "close", "hide" ];
|
||||
# preset = "slide-out";
|
||||
# direction = "down";
|
||||
#})
|
||||
|
||||
#################################
|
||||
#
|
||||
# Deprecated
|
||||
#
|
||||
#################################
|
||||
|
||||
|
||||
# Avoid drawing shadows on dock/panel windows.
|
||||
# This option is deprecated, you should use the wintypes option in your config file instead.
|
||||
# no-dock-shadow = false;
|
||||
|
||||
|
||||
# Don't draw shadows on DND windows.
|
||||
# This option is deprecated, you should use the wintypes option in your config file instead.
|
||||
# no-dnd-shadow = false;
|
||||
|
||||
# Option `menu-opacity` is deprecated, and will be removed.Please use the wintype option `opacity` of `popup_menu` and `dropdown_menu` instead.
|
||||
# menu-opacity = 1;
|
||||
|
||||
# GLX backend: GLX buffer swap method we assume.
|
||||
# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
|
||||
# undefined is the slowest and the safest, and the default value.
|
||||
# copy is fastest, but may fail on some drivers,
|
||||
# 2-6 are gradually slower but safer (6 is still faster than 0).
|
||||
# Usually, double buffer means 2, triple buffer means 3.
|
||||
# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
|
||||
# Useless with --glx-use-copysubbuffermesa.
|
||||
# Partially breaks --resize-damage.
|
||||
# Defaults to undefined.
|
||||
# glx-swap-method has been deprecated since v6, your setting "undefined" should be replaced by `use-damage = true`
|
||||
# glx-swap-method = "undefined";
|
||||
|
||||
|
||||
# Zero the part of the shadow's mask behind the window. Fix some weirdness with ARGB windows.
|
||||
# "clear-shadow" is removed as an option, and is always enabled now. Consider removing it from your config file
|
||||
# clear-shadow = true;
|
||||
|
||||
# "alpha-step" has been removed, compton now tries to make use of all alpha values
|
||||
# alpha-step = 0.06;
|
||||
Reference in New Issue
Block a user