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dotfiles/hypr/grayscale.glsl
2025-06-03 14:16:01 +03:00

10 lines
273 B
GLSL

precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
void main() {
vec4 this_colour = texture2D( tex, v_texcoord );
float new_colour = (this_colour.r+this_colour.g+this_colour.b)/3.0;
gl_FragColor = vec4(new_colour,new_colour,new_colour,1.0);
}